Someone is remaking Need for Speed ​​Underground 2 in Unreal Engine 4

Need for Speed ​​Underground 2 Unreal Engine 4

Need for Speed ​​fans, here is something special for you today. YouTube’s ‘Ivan Novozhilov’ is currently remaking Need for Speed ​​Underground 2 in Unreal Engine 4, and below you can find a video featuring 10 minutes of gameplay footage from it.

Contrary to most of the other Unreal Engine remakes we’ve shared, this one actually feels like a proper remake. In other words, it features proper gameplay mechanics. Players can drive cars, power slide, and destroy various objects. Hell, there is also a weather system, as well as music from both the Underground games.

Unfortunately, there is currently any way to download this NFSU2 Remake. And, given how good this already looks, we are afraid that EA will immediately shut it down.

But anyway, here is the full list of features that the current WIP build of Need for Speed ​​Underground 2 Remake in Unreal Engine 4 has.

Need for Speed ​​Underground 2 Remake in Unreal Engine 4 Features

Car:
  • turbo
  • -nitrous (not used here)
  • earn NOS back by doing some stuff (airborne, powerslide, almost crash ()
  • completely new steering.
  • optimized auto transmission and clutch
  • fixed slip ratio (no more stuttering)
  • collision sounds and sparks
  • suspension compression sounds
  • -sweetener (hear da backfire)
  • turbo, sweetener, engine, and transmission sounds are done and “picked” depending on the performance upgrade.
  • drastically changed driving behavior. It’s still in the making and a lot of tweaking, strongly depends on slip angle and traction, these values ​​are changed depending on the speed to allow arcade-y driving behavior and nice drifts at low speed. depending on the game mode this may change in the future.
Zones:
  • audio zones
  • reverb zones
  • named zones
  • every island has a distinctive colorization.
Graphics:
  • optimized graphics for much better performance and an overall more pleasant look.
  • optimized weather cycle
  • new textures
  • added more missing meshes
Misc:
  • traffic node system (you can’t see but it is there)
  • more optimized camera shake
  • more optimized radial motion blur
  • destructible environment (signs, water barrels ()
  • music from UG1, UG2, MW is implemented.
  • whoosh sounds
  • new camera lag and rotation (lag)
UI:
  • drift score counter + nifty messages
  • drift zones (these blue red white striped decals) are used for additional multipliers along with speed for the drift score.
  • menus are in the making and already working partially but not shown here.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email

Need For Speed: Underground 2Unreal Engine 4

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